How to perfect clear

A practical guide to perfect clears (PCs): what they are, why 10 pieces is the magic number, and how to practise them until they feel easy.

What a perfect clear is

A perfect clear is a line clear that leaves the board completely empty, with not a single block left over. Some games call it an All Clear or a Bravo, and players shorten it to PC. In competitive play it's one of the strongest moves there is, and in practice it's a great test of planning, because you have to see the whole shape before you place the first piece.

The 4-line PC uses exactly 10 pieces

Four full rows of a 10-wide board is 40 cells. Every piece covers 4 cells, so a 4-line perfect clear takes exactly 10 pieces, no more and no less. With hold, 11 pieces pass through your hands: you place 10 and the last one stays in hold. So a PC is really about choosing which 10 of the next 11 pieces to use.

A smaller PC is possible too. Two full rows is 20 cells, which is 5 pieces, but it only works with the right pieces at the right time. Without garbage coming in, a perfect clear can only happen after an even number of total cleared lines.

Ten pieces, 40 cells, four full rows. When they clear, the board is empty.

Bag positions: PC #1 to #7

Modern games deal pieces in bags of 7, one of each shape, in random order. Your first PC starts at the top of a bag. It uses 10 pieces, which is one full bag plus 3 from the next, so your second PC starts 3 pieces into a bag, the third starts 6 in, and so on. After seven PCs you are back at the start of a bag. That gives seven different starting positions, which players call PC #1 to PC #7. Each one feels different, because you know a different amount about which pieces are left in the current bag.

The Perfect clear trainer lets you pick any of the seven positions with the PC # selector, so you can drill the ones you find hardest.

Your first PC: the Perfect Clear Opener

The best-known setup for the very first PC is the Perfect Clear Opener, or PCO. The L, J and O pieces stack into a block against one wall, and the T, S and Z pieces form a sloped stack against the other. The I piece waits in hold, and the gap in the middle is filled with the first pieces of the second bag. According to the Hard Drop wiki, PCO succeeds about 84.6% of the time if you keep the I piece in hold through the first bag, and about 61.2% if you have to stand it upright beside the block instead.

You don't need to memorise setups to start. Learning to read the space, below, will get you surprisingly far on its own.

The Perfect Clear Opener after the first bag, with the I piece kept in hold. The gap in the middle is filled with the next four pieces.

Rules that save attempts

Counting pockets. Left: two pockets of 4 cells, so a perfect clear is still possible. Right: pockets of 3 and 5 cells, which no pieces can fill.

How to practise